This is my 17th season and I just bought the software because I'm tired of losing. Today I found out something interesting that I never knew about. I found something that those without the software don't seem to have access to. It's in the "depth chart" area and it explains a lot of weirdness I've had.
When you put a player into "util1", you can also assign a percentage that the player plays. The sofware will either look at that percentage on a "game by game" basis, or on a "track stats" basis.
So, when I added Harold Ramirez to RF to play 30% of the time a few sims into the season, my setting was "track stats". I didn't know this until just recently because I didn't own the software until a few weeks ago. It decided that Harold Ramirez was WAY behind his overall 30% usage that I wanted so it played him 7 games in a row to catch up. What I really wanted was the setting to be "game by game" so that he would play 30% of the upcoming games.
According to the latest MPs, the following two teams with "track stats" still enabled are:
MAS
WNB
This is from the Diamond Mind .pdf file...
Usage modes
The offensive portion of your manager profile is assigned one of two usage modes. These modes
apply only when the computer manager is handling this team.
Choose Track starts if you wish to simulate an entire season and you want your players to match
the playing time indicated in the depth chart. With this setting, the computer manager keeps track
of how often each player starts at each position versus left- and right-handed pitching in your
DMB games. During the season, it uses this information to adjust the starting lineups to keep
everyone on a pace to accumulate the amount of playing time indicated in your depth charts.
NOTE: If your goal is to match real-life playing time as closely as possible, we recommend that you choose None
for your league injury rule and Yes for the Limit Bench Playing Time option. See Leagues: Rules and Options
for more details on these settings.
Choose Game by game if you want to change the roles of your players during a season. With
this setting, the computer manager takes each game at a time and randomly chooses spot
starters using the spot start percentages in your depth chart.
Example. Suppose a player is listed in a utility role in a depth chart and has been assigned a
spot start percentage of 30. And suppose you have played the first half of the season and are
ready to begin the second half. Using the Track starts option, the computer manager would
immediately start this player several games in a row because he is far behind the pace necessary
to reach the target of 30% starts. Using the Game by game option, the computer manager would
give this player a 30% chance to start each subsequent game.
When you put a player into "util1", you can also assign a percentage that the player plays. The sofware will either look at that percentage on a "game by game" basis, or on a "track stats" basis.
So, when I added Harold Ramirez to RF to play 30% of the time a few sims into the season, my setting was "track stats". I didn't know this until just recently because I didn't own the software until a few weeks ago. It decided that Harold Ramirez was WAY behind his overall 30% usage that I wanted so it played him 7 games in a row to catch up. What I really wanted was the setting to be "game by game" so that he would play 30% of the upcoming games.
According to the latest MPs, the following two teams with "track stats" still enabled are:
MAS
WNB
This is from the Diamond Mind .pdf file...
Usage modes
The offensive portion of your manager profile is assigned one of two usage modes. These modes
apply only when the computer manager is handling this team.
Choose Track starts if you wish to simulate an entire season and you want your players to match
the playing time indicated in the depth chart. With this setting, the computer manager keeps track
of how often each player starts at each position versus left- and right-handed pitching in your
DMB games. During the season, it uses this information to adjust the starting lineups to keep
everyone on a pace to accumulate the amount of playing time indicated in your depth charts.
NOTE: If your goal is to match real-life playing time as closely as possible, we recommend that you choose None
for your league injury rule and Yes for the Limit Bench Playing Time option. See Leagues: Rules and Options
for more details on these settings.
Choose Game by game if you want to change the roles of your players during a season. With
this setting, the computer manager takes each game at a time and randomly chooses spot
starters using the spot start percentages in your depth chart.
Example. Suppose a player is listed in a utility role in a depth chart and has been assigned a
spot start percentage of 30. And suppose you have played the first half of the season and are
ready to begin the second half. Using the Track starts option, the computer manager would
immediately start this player several games in a row because he is far behind the pace necessary
to reach the target of 30% starts. Using the Game by game option, the computer manager would
give this player a 30% chance to start each subsequent game.